Dragging From Compendium

Character

Player

 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

 

Personal Data

NAME/PRIMARY ALIAS

Metatype

Ethnicity

Age

Sex

Height

Weight

Reputation

Heat

¥

Karma

Total Karma

Essence

+

Mod

-

Augmentations

=

Current Essence

Effects

Attributes

x
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ =
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
+ = + d6
+ d6
=
=
=
=
/ +

Name

Duration

Source

2
i x
 

Knowledge

Skills

Skill

RTG

Mod

Attribute

-1
hideme hideme
i x

Knowledge

Type

i x

Options

Character Type



Sheet Select



Misc



Enables Edge Reroll buttons on roll templates (the +, +4s and - buttons).

Modifier Text Boxes



Warning: If not used correctly this can break your character data.

Temporary Modifiers




c

Core Combat Info

 
 
 
 
 
 
 
 
 
 
 
 
 
 

Resists

d Chem b Cold e Elec j Fire
 

Primary Ranged Weapon

 

Pool

Dam

C

N

M

F

E

 

Weapon Mods List

y
 

Primary Melee Weapon

 

Pool

Dam

C

N

M

F

E

 

Condition Monitor

x
/

-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-1
-2
-3
-4
-5
-6
-7

Qualities

Martial Arts

Quality

RTG

Type

 

i x

notes

modifications

Technique

Style

i x

notes

Weapons

Ranged

Melee

Grenade

Weapon

Pool

Dam

C

N

M

F

E

Ammo

2 i x

Firing Modes

modifier

Default Firing Mode

Has Mods

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

notes

Weapon

Pool

Dam

C

N

M

F

E

2 i x

skill

specialization

expertise

Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.

modifier

notes

Grenade

Pool

GZ

C

N

Blast

i x

type

specialization

expertise

modifier

notes

Armor

Armor

DR

Chem

Cold

Elec

Fire

Social

i x

Primary

Cumulative

Capacity

notes

Augmentations

Augmentations

Rating

Ess Cost

i x
   
 

Gear

Item

Rating

Quantity

i x

notes

modifications

Magic

Spells

Prep...

Rituals

+

modifier

Spell

Type

Range

Duration

Drain

i x

Category

Effect Type

Skill

Specialization

Expertise

modifier dice

Damage Type

notes

+

modifier

preparation

magic

potency

trigger

i x

Specialization

Expertise

notes

+

modifier

Ritual

Threshold

i x

Specialization

Expertise

mod

notes

Adept

Conjuring

Meta

+

modifier

Power

Level

Act

i x

notes

modifications

+

Mod

   

AsRep

 

Force

Spirit

Favors

i x

B

A

R

S

W

L

I

C

M

Ess

Actions

Condition Monitor

Movement

Initiative

Astral Initiative

Skills

powers

attacks

Initiate Grade

Tradition

Aspect

Metamagic

Level

i x

notes

modifications

Persona

       
 
 
 
   

Total

Temp

modifier

Base

Base slider


= + +
= + +
= + +
= + +

Condition Monitor

 

Device

RTG

Primary

 

 

i x
   
 

Device Type

 

ActiveProgram Slots

 
   
 

Matrix Initiative Dice Bonus

 

Essence Cost

 
 

Current Condition Monitor

 

Condition Monitor Max

 

notes

modifications

Programs

Q i x

notes

Modifications

Technomancer

Complex Forms

Submersion

Complex Form

Duration

Fade

i x

skill

Specialization

Expertise

modifier

notes

Modifications

 

Submersion Level

     

Echos

i x
 

Sprites

 

Lvl

Type

Tasks

CM

OS

     
    i x
 

Vehicle

         
 
   
   
Q
 
Q
Q
 
Q
Q
 
Q

Notes



Vehicle

Type

Handling

Seats

Acceleration

Speed

Body

Armor

Pilot

Sensor

Q
 
Q
Q
 
Q
Q
 
Q

Notes

Logs

Updates

Session Logs

Date

Session Name

Agent/GM

Karma

Nuyen

Reputation

Heat

  i x
   
   
   

Most Recent Updates

2025-11-13 v.92 Chuz (James Culp)
  • FNew Feature - Added Patterncraft to skills
2025-07-15 v.91 Chuz (James Culp)
  • ABugfix - Minor bugfixes
2025-07-11 v.91 Karovex
  • FNew Feature - Added 'fade_compiling_modifier' to support the Sprite Conduit echo bonus
  • FNew Feature - Added 'sprite_resist_dv_modifier' to suppor the Technoshaman compiling DV reduction
  • FNew Feature - Added Sprite levels 11-15
  • FNew Feature - Added New Sprite Types (Assassin, Defender, Modular, Music, Primal)
  • FNew Feature - Added CM and OS trackers per sprite
  • FNew Feature - Added Register Sprite macro chain
  • ABugfix - While Compiling a Sprite, the 'Resist Fade' macro will now roll the proper stats (Willpower+Charisma instead of Willpower+Logic)
2025-03-16 v.90 Chuz (James Culp)
  • FNew Feature - Added i18n values for translating many placeholders and some other labels throughout the Player facing sheet. Thanks to Talon_Zorch for his hard work translating the sheet on Crowdin and compiling the list for me to add.
<REDACTED> v.89 <REDACTED>
  • FNew Feature - Did a v.89 ever exist? The megacorps say it did not and you should stop wondering about it... skipped a version number, oops
2024-10-11 v.88 Chuz (James Culp)
  • FNew Feature - Added lwa spirits from Shadows In Focus: That Old Voodoo to the Spirit NPC sheet. (Agwe, Azaca, Damballah, Erzulie, Ghede, Legba, Obatala, Ogoun and Shango)
2024-06-05 v.87 Chuz (James Culp)
  • ABugfix - Found an issue with imports where items would be dropped mysteriously. This affected anything that was in a repeating list and was tied to unique ids within Roll20. Added another check to prevent duplicate ids.
2024-03-03 v.86 Chuz (James Culp)
  • ABugfix - Essence Mod works again
  • FNew Feature - Added Omega, Exoware and Gammaware to Augmentation grade drop downs and essence calculations. They do not however add the bad luck quality or extra condition monitor boxes when selected.
2023-09-04 v.85 Chuz (James Culp)
  • FNew Feature - GM Helper sheet, added extended test and d6 roll buttons so GMs can roll from the sheet if needed.
  • ABugfix - PC Vehicles tab, handling mod was only reflected on the onroad handling value not the offroad value when settings mode was turned off.
  • ABugfix - GM Helper sheet, incrementing OS using the + button was doing strange things, this has been fixed.
2023-07-10 v.84 Chuz (James Culp)
  • FNew Feature - Skill mods in the repeating skill list now should update those skills everywhere in the sheet.
  • ABugfix - AoE Spells weren't adding the right amount of drain for 12m and 14m
  • ABugfix - Attribute+Attribute selections were missing Strength
  • ABugfix - Sprint rolls now include -1 skill modifier if the PC doesn't have an Athletics skill. Also added a function to resynch the hidden skill attributes any time a skill name is changed (via the drop down changing) or a skill is deleted.
  • ABugfix - Fixed the increment button on the OS Tracker it now adds 1 instead of concatenating a 1 after the other digits sometimes.
2023-06-15 v.83 Chuz (James Culp)
  • FNew Feature - Beginning work on the GM Helper sheet, step 1 add an OS Tracker. I'm open to suggestions for other helpful GM tools to include in this sheet in the usual venues (Discord, Patreon, Roll20 DMs)
  • FNew Feature - GMs rejoice, select a token on the board and click the "Track Selected" button on the GM Helper character sheet to add the selected character's name and A/S/D/F to the tracker.
2023-05-30 v.82 Chuz (James Culp)
  • EUpdate - Added Hack & Slash Matrix Actions to the Rolls Pane -> Matrix Roll Buttons
  • FNew Feature - Added Matrix Roll Buttons Legality Filter, this allows you to hide illegal actions. For pcs without a matrix persona or that are worried about OS
  • FNew Feature - Added Matrix Roll Buttons Access Level Filter, this allows you to hide actions that are not usable at a particular Matrix Access Level (outsider/user/admin)
2023-05-22 v.81 Chuz (James Culp)
  • ABugfix - More weapon dicepool tweaks
  • FNew Feature - NPC->Spirits made spirits awakened and now display the spells section for them. Dicepool does not auto-update when spirit force changes, that is an exercise for the user.
  • FNew Feature - Added Critter Powers drag and drop from the compendium for spirits and grunts.
2023-05-18 v.80 Chuz (James Culp)
  • ABugfix - PC Qualities were always showing up as Negative regardless of the actual type.
  • ABugfix - PC->Spells Ranges of Touch were showing up as LOS.
  • ABugfix - PC/NPC Defense rolls throwing an error for the armor_rating, updated PC sheets to use defense_rating so they match NPC sheets.
2023-05-01 v.79 Chuz (James Culp)
  • FNew Feature - Added Resonance and Level to the sprite skill rolls attribute options
  • FNew Feature - Added Magic and Force to the spirit skill rolls attribute options
  • FNew Feature - Added Magic AR to combat spell roll templates
  • FNew Feature - PC Added DR to Defense rolls template
  • FNew Feature - NPC Added Universal Dicepool Adjustment (@{uda}) for GMs that with to add a dicepool penalty/bonus to all rolls the NPC makes.
  • ABugfix - Fix to Grunts dicepool bug.
2023-03-27 v.78 Chuz (James Culp)
  • ABugfix - Final(?) fix to Spirit and Vehicle dicepool bug. Spirit ranged/melee dicepools are set when the spirit is created (when force/type are changed and reset toggle is on). Vehicle pools are set when the sheet owner sets them. They will only change now if/when they are in grunt groups and the number of grunts change or the sheet owner changes the dicepool directly.
2023-03-20 v.77 Chuz (James Culp)
  • ABugfix - (?) Trying to fix some dicepool bugs on NPC and Vehicle sheets tied to grunt groups.
  • ABugfix - Vehicle physical and matrix condition monitors weren't updating right on drag and drop
2023-03-13 v.76 Chuz (James Culp)
  • ABugfix - Fixed Spirit Astral initiative dice had been reduced to mere metahumanity levels, they've been returned to their previous exceptionalism.
2023-02-27 v.75 Chuz (James Culp)
  • FNew Feature - PC-Magic-Conjuring Added Astral Reputation and added AsRep to Summon Spirit button output
  • FNew Feature - Added Heat, Reputation and AsRep to the Social Pane
  • FNew Feature - Added Drag and Drop support for Gear-Ammunition-Grenades Gear-Ammunition-Rockets to place them in the Arms-Grenades section instead of Gear
  • FNew Feature - Added Grenade dicepool calculations
2023-02-27 v.74 Chuz (James Culp)
  • ABugfix - Fix for matrix device stats on drag and drop for NPCs
  • ABugfix - Fix for Sprite drag and drop issue
  • FNew Feature - NPCs->Grunts added a stun monitor and flag to display it (it is hidden by default)
2023-02-23 v.73 Chuz (James Culp)
  • ABugfix - PC Initiatives - Fixed a condition where if a dice mod is set and then the initiative base is changed it keeps adding the dice mod repeatedly.

Rolls


Matrix Actions

Misc



Matrix Major Actions


Matrix Minor Actions

Convert

   
y

 

 

 

/w GM

Wounds

Modifiers

Edge

Wild Die

 

ess

m

r

Force

Tasks

ess

m

Hand

Hand (Off)

Accel

Interval

Max Speed

Body

Armor

Sensor

Seat

Tasks

Initiative / Actions

Professional Rating

Universal Dicepool Adjustment

Actions

, A, I

Actions

, A, I
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
+ d6 =+d6
/ / + = / / +

Condition Monitors

Physical / /
Stun / /
Matrix / /

Defenses

+ +
+ +
+
d Chem b Cold
e Elec j Fire
+
+

Options


Qualities


Augmentations


Gear


Autosofts

 
Q
 
Q
 
 
Q
 
Q
 
 
Q
 
Q
 
 
Q
 
Q
 

Programs


Modifications


Powers


Weaknesses


Initiation



key


Skills

x ,

Skill

Rating

Mod

Attribute

Specialization (+2)

Expertise (+3)

knowledge


x

Skill

skills

x

Skill

Skills

x

Skill

Notes

Powers

x

name

Notes

Ranged Weapons

Weapon

Pool

Dam

C

N

M

F

E

Mode

Ammo

i x
SS

Firing Modes

modifier

notes

Melee Weapons

Weapon

Pool

Dam

C

N

M

F

E

i x

modifier

notes

Spells

+

modifier

Name

Dice

Type

Range

Duration

Drain

   
i x
   

Category

Effect Type

Damage

Notes

Complex Forms

Dice

Name

Duration

Skill

Fade

 
x  

Intrusion Countermeasures

 

IC

Pool

AR

CM

Init

Defense

   
Q i x
  + d6 +    

Slaved Devices


Sculpting


Security Procedures


Pay Data


Notes


Matrix Device

Programs

Q x i

name

notes

Matrix Actions


Matrix Major Actions

Matrix Minor Actions

y

GM Helper

 

Name

Access Level

OS

   
  i x
     












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{{#left}}{{left}}{{/left}} {{#right}}{{right}}{{/right}}
{{/divided}} {{#desc2}}
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{{/bigdesc2}} {{#divided2}}
{{#left2}}{{left2}}{{/left2}} {{#right2}}{{right2}}{{/right2}}
{{/divided2}} {{#desc3}}
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{{/desc3}} {{#bigdesc3}}
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{{/bigdesc3}} {{#divided3}}
{{#left3}}{{left3}}{{/left3}} {{#right3}}{{right3}}{{/right3}}
{{/divided3}} {{#desc4}}
{{desc4}}
{{/desc4}} {{#bigdesc4}}
{{bigdesc4}}
{{/bigdesc4}} {{#divided4}}
{{#left4}}{{left4}}{{/left4}} {{#right4}}{{right4}}{{/right4}}
{{/divided4}} {{#desc5}}
{{desc5}}
{{/desc5}} {{#bigdesc5}}
{{bigdesc5}}
{{/bigdesc5}} {{#divided5}}
{{#left5}}{{left5}}{{/left5}} {{#right5}}{{right5}}{{/right5}}
{{/divided5}} {{#desc6}}
{{desc6}}
{{/desc6}} {{#bigdesc6}}
{{bigdesc6}}
{{/bigdesc6}} {{#divided6}}
{{#left6}}{{left6}}{{/left6}} {{#right6}}{{right6}}{{/right6}}
{{/divided6}}
{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}} {{#rating}}
Rating: {{rating}}{{/rating}}
{{#desc}}{{desc}}{{/desc}}
{{#header}}{{header}}{{/header}} {{#base}}
{{base}}{{/base}} {{#rating}}
Rating: {{rating}}{{/rating}}
{{#desc}}{{desc}}{{/desc}}
{{#header}}{{header}}{{/header}}
{{#name}}
{{name}}
{{/name}}
{{#loyalty}}Loyalty
{{loyalty}}{{/loyalty}}
{{#connection}}Connection
{{connection}}{{/connection}}
{{#desc}}
{{desc}}
{{/desc}}
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}}) [Roll Connections](~{{header}}|Connections{{connection}})
{{#header}}{{header}}{{/header}}
{{#name}}
{{name}}
{{/name}}
{{#loyalty}}Loyalty
{{loyalty}}{{/loyalty}}
{{#connection}}Connection
{{connection}}{{/connection}}
{{#desc}}
{{desc}}
{{/desc}}
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}}) [Roll Connections](~{{header}}|Connections{{connection}})
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#base}}{{base}}
{{/base}} {{#rollLess() wound 0}}|Wounds ({{wound}})|{{/rollLess() wound 0}} {{#rollLess() mod 0}}|Modifier ({{mod}})|{{/rollLess() mod 0}} {{#rollGreater() mod 0}}|Modifier ({{mod}})|{{/rollGreater() mod 0}} {{#rollGreater() edge 0}}|Edge ({{edge}})|{{/rollGreater() edge 0}} {{#rollGreater() combat_paralysis 0}}|Combat Paralysis|{{/rollGreater() combat_paralysis 0}} {{#effecttype}}
{{effecttype}}{{/effecttype}}
{{#dice}}
Hits: {{dice}}
{{/dice}} {{#rollGreater() wilddie 0}}
Wild Die Rolled! {{wilddie}}
{{#rollLess() wilddie 2}}
Remove all 5s!
{{/rollLess() wilddie 2}} {{#rollBetween() wilddie 2 4}}
No Change!
{{/rollBetween() wilddie 2 4}} {{#rollGreater() wilddie 4}}
+3 Hits!
{{/rollGreater() wilddie 4}}
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} {{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} {{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} {{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} {{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} {{#desc}}
{{desc}}
{{/desc}} {{#opp}}
{{opp}}
{{/opp}}
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} {{#reason}}{{reason}}
{{/reason}} {{#base}}{{base}}
{{/base}} {{#defense_rating}}DR: {{defense_rating}}
{{/defense_rating}} {{#magicar}}Magic AR: {{magicar}}
{{/magicar}} {{#effecttype}}{{effecttype}}
{{/effecttype}} {{#computed::dicepool}}Dicepool: {{computed::dicepool}}
{{/computed::dicepool}} {{#rollLess() wound 0}}|Wounds ({{wound}})|{{/rollLess() wound 0}} {{#rollLess() mod 0}}|Modifier ({{mod}})|{{/rollLess() mod 0}} {{#rollGreater() mod 0}}|Modifier ({{mod}})|{{/rollGreater() mod 0}} {{#rollGreater() edge 0}}|Edge ({{edge}})|{{/rollGreater() edge 0}} {{#rollGreater() overclock 0}}|Overclock (2)|{{/rollGreater() overclock 0}} {{#rollGreater() matrix_noise 0}}|Noise (-{{matrix_noise}})|{{/rollGreater() matrix_noise 0}} {{#rollGreater() combat_paralysis 0}}|Combat Paralysis|{{/rollGreater() combat_paralysis 0}}
{{#rollGreater() computed::glitch 0}} {{#rollLess() computed::glitch 2}}
GLITCH!
{{/rollLess() computed::glitch 2}} {{#rollGreater() computed::glitch 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch 1}} {{/rollGreater() computed::glitch 0}} {{^split_pool}} {{#dice}}
Hits: {{computed::dice}}
{{/dice}} {{/split_pool}} {{#split_pool}}
{{#rollGreater() computed::glitch1 0}} {{#rollLess() computed::glitch1 2}}
GLITCH!
{{/rollLess() computed::glitch1 2}} {{#rollGreater() computed::glitch1 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch1 1}} {{/rollGreater() computed::glitch1 0}}
{{#rollGreater() computed::glitch2 0}} {{#rollLess() computed::glitch2 2}}
GLITCH!
{{/rollLess() computed::glitch2 2}} {{#rollGreater() computed::glitch2 1}}
CRITICAL GLITCH!
{{/rollGreater() computed::glitch2 1}} {{/rollGreater() computed::glitch2 0}}
Dicepool {{computed::split_pool_dicepool_1}}
Atk 1: {{computed::roll1}} {{#rollGreater() wilddie1 0}}
{{wilddie1}} Wild Dice!
[{{computed::wilddie1_dice}}]
{{/rollGreater() wilddie1 0}}
Dicepool {{computed::split_pool_dicepool_2}}
Atk 2: {{computed::roll2}} {{#rollGreater() wilddie2 0}}
{{wilddie2}} Wild Dice!
[{{computed::wilddie2_dice}}]
{{/rollGreater() wilddie2 0}}
{{/split_pool}} {{#rollGreater() rerolls 0}}
{{#rollGreater() computed::misses 0}}[+](~{{header}}|reroll{{computed::misses}}){{/rollGreater() computed::misses 0}} {{#rollGreater() computed::fours 0}}[+4s](~{{header}}|bump_fours{{computed::fours}}){{/rollGreater() computed::fours 0}} Rerolls  {{#rollGreater() computed::hits 0}}[-](~{{header}}|reroll{{computed::hits}}){{/rollGreater() computed::hits 0}}{{#rollLess() computed::hits 1}} {{/rollLess() computed::hits 1}}
{{/rollGreater() rerolls 0}} {{#extendedtest}}
Intervals: {{computed::intervals}} Total Hits: {{computed::hitstotal}}
{{/extendedtest}} {{#sprint}}
Sprint: {{dice}} meters
{{/sprint}} {{#initiative}}
Initiative: {{computed::initiative}}
{{/initiative}} {{#rollGreater() wilddie 0}}
{{wilddie}} Wild Dice!
[{{computed::wilddie_dice}}]
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} {{#ampup}}{{#rollGreater() ampup 0}}
Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} {{#drain}}{{#rollGreater() drain 0}}
Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} {{#increasearea}}{{#rollGreater() increasearea 0}}
Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} {{#damagetype}}
Damage Type: {{damagetype}}
{{/damagetype}} {{#fade}}{{#rollGreater() fade 0}}
Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} {{#attackinfo}}
{{#melee}} Melee Attack {{/melee}} {{#damage}} {{damage}} {{/damage}} {{#firingmode}} {{firingmode}} {{/firingmode}} {{#ammotype}} {{ammotype}} {{/ammotype}} {{#ars}} {{arclose}}{{^arclose}}-{{/arclose}} / {{arnear}}{{^arnear}}-{{/arnear}} / {{armedium}}{{^armedium}}-{{/armedium}} / {{arfar}}{{^arfar}}-{{/arfar}} / {{arextreme}}{{^arextreme}}-{{/arextreme}} {{/ars}} {{#skill}} {{skill}} {{/skill}} {{#attribute}} {{attribute}} {{/attribute}} {{#rollGreater() weapspec 0}}Specialized{{/rollGreater() weapspec 0}} {{#rollGreater() weapexpert 0}}Expertise{{/rollGreater() weapexpert 0}}
{{/attackinfo}} {{#npcattackinfo}}
{{#damage}} {{damage}} {{/damage}} {{#melee}} Melee Attack {{/melee}} {{#firingmode}} {{firingmode}} {{/firingmode}} {{#ars}} {{arclose}}{{^arclose}}-{{/arclose}} / {{arnear}}{{^arnear}}-{{/arnear}} / {{armedium}}{{^armedium}}-{{/armedium}} / {{arfar}}{{^arfar}}-{{/arfar}} / {{arextreme}}{{^arextreme}}-{{/arextreme}} {{/ars}}
{{/npcattackinfo}} {{#desc}}
{{desc}}
{{/desc}} {{#astralrep}}
Astral Reputation: {{astralrep}}
{{/astralrep}} {{#tip}}
{{tip}}
{{/tip}} {{#extendedtest}}
{{#rollGreater() computed::dicepool 1}} [Next Roll](~{{header}}|extended_next||{{computed::passthrough}},{{reason}}) {{newdicepool}} dice {{/rollGreater() computed::dicepool 1}} {{#rollLess() computed::dicepool 2}} **Dicepool Exhausted** {{/rollLess() computed::dicepool 2}}
{{/extendedtest}} {{#opp}}
{{opp}}
{{/opp}}